


igor bitless bridle system 4 nat bl
Marsoni
M251S
Get it in 3 business days with 1 day shipping.
Friday, May 29
igor bitless bridle system 4 nat blF. R. A. gebisslos System 4: Gebisslose Zume sind nicht neu! Jahrhundertelang galt ein gebissloses Zaumzeug als selbstverstndlich, bevor man berhaupt daran dachte, dem Pferd etwas ins Maul zu legen, legte man einfach etwas darum. Damals reichte ein Seil als Halfter und so entstand das erste gebisslose Zaumzeug. In Kombination mit Sttzgewicht, Bein und Tasthilfe hlt die Reiterhand ber die Zgel den Kontakt nicht mit dem Maul, sondern mit dem Kopf des
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4.6 ★★★★★
Based on 484 reviews
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Product Reviews
★★★★★ 5
Good condition Amazing read.
Format: Paperback
Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
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Reviewed in the United States on April 14, 2026
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
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Reviewed in the United States on February 14, 2026
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
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Reviewed in the United States on October 3, 2024
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true.
The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025